Kaasinen, Eija
VTT Information Technology, Sinitaival 6, P.O.Box 1206, FI–33101 TAMPERE, Finland
VTT Publications 566, May 2005, 151 p. + app. 64 p.
[in English]
ISBN 951–38–6640–8
(soft back ed.)
ISBN 951–38–6641–6 (PDF edition)
Keywords: mobile services, user acceptance, Technology Acceptance Model, human-centred design, mobile Internet, location-based services,
value, ease of use, usability, trust, ease of adoption
Abstract
This dissertation studies user acceptance of mobile services based on a series of case studies of mobile Internet and location-aware
information services targeted at consumers and accessed mainly by mobile phones. The studies were carried out in connection
with technology research projects, where the objectives were to develop technical infrastructures, to pilot the technology
in demonstrator services, and to collect user feedback in field studies to assist in focusing future commercial deployment
of the technology. A Technology Acceptance Model for Mobile Services is proposed on the basis of the results of the case studies.
According to the model, user acceptance is built on three factors: perceived value of the service, perceived ease of use,
and trust. A fourth user acceptance factor: perceived ease of adoption is required to get the users from intention-to-use
to actual usage. Based on the Technology Acceptance Model for Mobile Services, design implications for each user acceptance
factor are proposed.
Instead of implementing collections of useful features, the design of mobile services should be focused on key values provided
to the user. The value of mobile services can be built on utility, communication or fun. Successful service content is comprehensive,
topical and familiar, and it includes personal and user-generated content. The users appreciate seamless service entities
rather than separate services. Ease of use requires a clear overview of the service entity, fluent navigation on a small display,
and smooth user interaction with the service. The users should get personally and situationally relevant services and information
without needing to expend effort on personalisation. The services should be designed to be adaptive to the wide variety of
devices and networks. As the services increasingly support individual users in their daily tasks and the services are increasingly
dealing with personal data, user trust in the services is becoming more and more important. The user should be able to assess
whether (s)he can rely on the service in the intended contexts of use. The user needs to feel and really be in control, and
the privacy of the user must be protected.
Occasional usage and momentary usage sessions on the move are typical of mobile services. In addition, services are increasingly
available only locally or in certain contexts of use. This indicates the need for disposable services: services that are easy
to find, take into use, use and get rid of when no longer needed. The user needs realistic information about the actual values
of the services, so that (s)he can realise how to utilise the service in his/her everyday life and to innovate new usage possibilities.
Designing mobile services that will be accepted by users calls for changes also to the design methods. Value-centred design
aims to identify the key targeted value(s) for end users, service providers and other stakeholders, and then focuses on these
values in the design. The proposed Technology Acceptance Model for Mobile Services provides a tool to communicate key user
acceptance factors and their implications to the design.
Contents
Abstract Preface Acknowledgements List of original publications 1. Introduction 2. Mobile technologies 2.1 Mobile networks 2.2 Mobile handheld devices 2.3 Positioning techniques 2.4 Summary 3. Human interaction with mobile devices 3.1 Mobile contexts of use 3.2 User interaction with mobile devices and applications 3.3 Mobile usability 3.4 Personalisation 3.5 Context-awareness 3.6 Summary 4. Mobile service concepts – history and future visions 4.1 Mobile Internet 4.1.1 Wireless Application Protocol (WAP) 4.1.2 i-mode 4.1.3 Mobile Internet usability 4.2 Location-based services 4.3 Mobile service business 4.3.1 Mobile service markets 4.3.2 Business models for mobile services 4.4 Future visions of mobile service concepts 4.5 Challenges to user acceptance of mobile services 5. Related research 5.1 Approaches to study user acceptance of technology 5.1.1 Human-centred design process 5.1.2 Technology Acceptance Model 5.1.3 Innovation Diffusion Theory 5.1.4 Hype cycle of technologies 5.2 Studies on user acceptance of mobile devices and services 5.3 Applicability of current approaches to studying user acceptance of mobile services 6. The research framework 6.1 The research approach 6.2 Technology Acceptance Model for Mobile Services 6.3 The case studies 7. Design implications for user acceptance 7.1 Perceived value 7.1.1 Successful service content is comprehensive, topical and familiar 7.1.2 The service should provide personal and user-generated content 7.1.3 The users appreciate seamless service entities rather than separate services 7.1.4 The services need to provide utility, communication or fun 7.1.5 Summary 7.2 Perceived ease of use 7.2.1 Clear overview of the service entity 7.2.2 Fluent navigation on a small screen 7.2.3 Smooth user interaction with the service 7.2.4 Personally relevant services and information without expending effort on personalisation set-up 7.2.5 Easy access to situationally relevant information and services 7.2.6 Facilitating momentary usage sessions on the move 7.2.7 Context–aware multimedia access 7.2.8 Design for device and network variety 7.2.9 Summary 7.3 Trust 7.3.1 The user should be able to rely on the service in intended contexts of use 7.3.2 Measurement without estimated accuracy is of no use 7.3.3 The privacy of the user must be protected even if the user would not require it 7.3.4 The user needs to feel and really be in control 7.3.5 Summary 7.4 Perceived ease of adoption 7.4.1 Real values of the services need to be emphasised in marketing 7.4.2 Disposable services for occasional needs 7.4.3 The service has to support existing and evolving usage cultures 7.4.4 Summary 7.5 Summary of design implications 8. Service providers' point of view 8.1 The hype and flaw of mobile Internet 8.2 Integrating business networks for location-aware services 8.3 Future challenges for mobile business models 9. Implications for usability design and evaluation methods 9.1 Wider views of the human-centred design process 9.2 Towards value-centred design 9.3 Adapting to faster development processes 9.4 From laboratory to the field 10. Conclusions and discussion 10.1 Back to the research questions 10.2 What could have been done otherwise 10.3 Future directions References Appendices
Figures and TablesFigure 1. Mobile phone, communicator and PDA. Figure 2. The difference between a mobile phone and a PDA is getting more blurred, as phones are equipped with larger screens.
The numeric keypad is still typical of mobile phones.
Table 1. Mobile phone user interface elements for user input and for output to the user as described by Kiljander (2004).
User input elements
|
Output elements
|
Numeric keypad for entering digits, letters and special characters
Control keys and devices for controlling the device, such as navigation keys, joysticks, rocker keys, rollers, wheels, softkeys,
menu keys and other special purpose keys
Call management keys
Volume keys
Power key
Special purpose keys to access dedicated functionality such as camera, Internet access, voice recorder
Microphone for audio input
Digital camera
Sensors e.g. for light or proximity
Touchpad or touch screen for direct manipulation UI control
|
Flat-panel display or displays
LEDs to indicate the status of the device: low battery, incoming call, unread messages etc.
Earpiece and possible hands-free loudspeaker
Buzzer for playing ringing tones and other audio
Vibration monitor for tactile output
Laser pointer, or flashlight
|
Figure 3. Main user interface elements on a mobile phone (Nokia 6600). Figure 4. Nielsen's definition of usability as part of acceptability (Nielsen, 1993). Figure 5. Mobile phone usability knee (Kiljander, 2004). Figure 6. Some of the first WAP phones by Ericsson, Nokia and Siemens. The same service looked and felt quite different on
different WAP phones. Figure 7. On media phones colours and images can be utilised in services (Sonera Plaza, wap.sonera.fi). Figure 8. Two early i-mode phones. Figure 9. Mobile phone usage for different purposes in six European countries (Pittet, 2004). Figure 10. Usage of mobile data in Japan (Liew et al., 2004).
Table 2. Wireless business roles (Kallio, 2004).
Business role
|
Function
|
application provider
|
develops horizontal or vertical applications
|
application service provider
|
provides outsourced computing power on a rental basis
|
content aggregator
|
catalyses content and markets it to other actors
|
content integrator
|
integrates content and provides it to other actors
|
content provider
|
provides content to service providers, content aggregators and integrators
|
infrastructure provider
|
provides application, network or system infrastructure
|
network provider
|
sells wireless network capacity to consumers via service providers
|
service provider
|
provides services to end users
|
terminal manufacturer
|
manufactures terminal devices
|
end user
|
individual or company that uses the service
|
Figure 11. An example of the mobile value chain for entertainment services (Funk, 2000). Figure 12. Human-centred design process (ISO, 1999). Figure 13. Technology Acceptance Model (Davis, 1989). Figure 14. Enhanced Technology Acceptance Model (TAM2) by Venkatesh and Davis (2000). Figure 15. Unified Theory of Acceptance and Use (Venkatesh et al., 2003). Figure 16. Innovation adopter categories (Rogers, 1995) with the chasm as defined by Moore (1999). Figure 17. The hype cycle (Linden and Fenn, 2003). Figure 18. The relative timing of the hype cycle and the Innovation Diffusion (adoption) curve together with the rising curve
of technology performance (Linden and Fenn, 2003). Figure 19. The basic concept underlying user acceptance models (Venkatesh et al., 2003). Figure 20. VTT's human-centred design approach. Figure 21. Technology Acceptance Model for Mobile Services as an extension and modification of TAM by Davis (1989). Figure 22. Our mobile Internet solution converted Web content to WML and adapted the presentation according to each individual
client device using the User Agent Profile (UAProf) that defines device characteristics and user preferences.
Table 3. Overview of the services studied, research methods used and users involved in each paper.
Paper
|
Service, application or device
|
Research methods
|
Users
|
I
|
Agent-based systems
|
Literature research
|
-
|
II
|
WAP services
WAP-converted Web services
|
Literature studies
Studies of existing mobile applications
Design walkthrough
|
-
|
III
|
WAP services
|
Laboratory evaluation with phone simulator
|
6
|
|
WAP-converted Web services
|
Laboratory evaluation with phone simulator
|
4
|
IV
|
WAP services
WAP-converted Web services
|
Field trial
2 months
|
40
|
|
|
Interviews with service providers
|
25
|
|
WAP services
WAP-converted Web services
Web/WAP Message board for group communication
|
Field trial
2 months
|
40
|
|
|
Interviews with service providers
|
11
|
V
|
Scenarios of personal navigation services
|
Group interviews
|
55
|
|
Benefon GPS phone
|
Field evaluation
|
6
|
|
Sonera Pointer location-aware WAP services
|
Laboratory evaluation
|
5
|
|
Garmin GPS device
|
Field evaluation
|
5
|
|
Magellan GPS device
|
Field evaluation
|
5
|
|
CeBIT Fair Guide on PDA
|
Expert evaluation
|
-
|
|
Pocket Streetmap on PDA
|
Expert evaluation
|
-
|
|
Vindigo location-aware service guide on PDA
|
Expert evaluation
|
-
|
VI
|
Location-aware SMS services
|
Field evaluation
|
6
|
|
Weather and road conditions by SMS
|
Field trial
1 month
|
10
|
|
Location-aware integrated service directory
|
Field trial
3 weeks
|
7
|
|
Mobile topographic maps
|
Field evaluation
|
6
|
|
Mobile 3D maps
|
Laboratory evaluation
|
6
|
|
|
Field evaluation
|
4
|
|
Location-aware tourist information
|
Web survey
|
300
|
|
|
Survey at the ski resort
|
70
|
|
Scenarios of context-aware consumer services
|
Interviews in anticipated contexts of use
|
28
|
Figure 23. The shift from common to personal increased the appeal of the services. Figure 24. On a small screen, there is a lot to scroll, even when accessing a simple Web page. Figure 25. Images were converted and put behind links on WAP phones.
Table 4. Trade description model for personal navigation products and services (Kaasinen et al., 2002).
Classification
|
Trade description
|
User
|
Is this product/service suitable for me?
· Targeted specially at a certain user group
· Targeted only at a certain group
· Accessibility for disabled users
|
User goal
|
What can I do with this product / service?
· Locate myself
· Be located by other people
· Locate other people
· Track my property
· Get route guidance
· Find and use nearby services
· Get help in emergency situations
· Have fun
|
Environment
|
Where can/cannot I use this product/service?
|
Equipment
|
What do I need to know about the technology?
· What kind of technology do I need to be able to use the service?
· How compatible is this product/service with other products/services?
· How accurate is the positioning?
· To what extent can I rely on this product?
|
Service characteristics
|
What specific features does this service include, what is the added value of this product compared with competing products
or current ways to act?
|
Figure 26. Architecture of NAVISearch location-aware integrated directory service.
Table 5. The business roles in NAVISearch location-aware integrated service directory.
Business role
|
Role in location-aware integrated service directory
|
Application provider
|
Develops and implements the service software
|
Application service provider
|
Runs and maintains the service
|
Content aggregator
|
Markets the service and collects content from local companies such as shops and restaurants
|
Content integrator
|
Integrates the content collected by the content aggregator
|
Content provider
|
Local company that provides information to the POI database
|
Infrastructure provider
|
Location provider, Geocoding provider, Map provider or 3rd Party DB/Directory provider
|
Network provider
|
Telecom operator(s)
|
Service provider
|
Updates the service with information from the content integrator, acts as the contact point for the end users
|
Terminal manufacturer
|
Provides terminal devices
|
End user
|
Individual or company that uses the service
|
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